<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-4069733245862673524</id><updated>2008-01-09T14:45:41.877-06:00</updated><title type='text'>matt hates games</title><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml'/><author><name>supermattzor</name></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>12</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-6344515916831550608</id><published>2008-01-09T14:02:00.000-06:00</published><updated>2008-01-09T14:44:12.696-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ebay'/><category scheme='http://www.blogger.com/atom/ns#' term='dreamcast'/><title type='text'>Ebay Rarely Screws Me</title><content type='html'>This guy did though. Check out the &lt;a href="http://i9.ebayimg.com/06/i/000/ce/8c/d0ca_1.JPG" target="_blank"&gt;image from the auction&lt;/a&gt;. Instead I got a joystick with a little &lt;a href="http://www.flickr.com/photos/mattzor/2180636813/in/set-72157603679163531/" target="_blank"&gt;rubber button&lt;/a&gt; stuck to the top surface. &lt;a href="http://www.flickr.com/photos/mattzor/2180636847/in/set-72157603679163531/" target="_blank"&gt;Scuffs&lt;/a&gt; all over the sides. A &lt;a href="http://www.flickr.com/photos/mattzor/2181423756/in/set-72157603679163531/" target="_blank"&gt;cracked&lt;/a&gt; joystick ring. A &lt;a href="http://www.flickr.com/photos/mattzor/2181423886/in/set-72157603679163531/" target="_blank"&gt;rusty-ass bottom&lt;/a&gt; plate. The top finish is &lt;a href="http://www.flickr.com/photos/mattzor/2180637053/in/set-72157603679163531/" target="_blank"&gt;cracking and peeling&lt;/a&gt; around the edges. To top it off, little &lt;a href="http://www.flickr.com/photos/mattzor/2181423794/in/set-72157603679163531/" target="_blank"&gt;scratches on the ball&lt;/a&gt; of the joystick.&lt;br /&gt;&lt;br /&gt;I'm pissed because now there are joysticks on there for $10 less than I paid and they look to be in more legit condition. At least these auctions' descriptions aren't in ALL CAPS AND INCOHERENT SENTENCES. I've started a dispute with Ebay/Paypal but getting that money back doesn't get me a joystick right now.&lt;br /&gt;&lt;br /&gt;I hope I've learned my lesson. It looks like my SF III: 3rd Strike arcade box has been pushed back even further.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2008/01/ebay-rarely-screws-me.html' title='Ebay Rarely Screws Me'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=6344515916831550608' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/6344515916831550608'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/6344515916831550608'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-4325496011830474257</id><published>2007-11-23T20:05:00.001-06:00</published><updated>2007-11-30T14:55:33.195-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Beautiful Katamari'/><category scheme='http://www.blogger.com/atom/ns#' term='Katamari'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Beautiful Katamari</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.thenewpulp.com/matthatesgames/uploaded_images/katamari-760959.jpg" alt="" border="0" /&gt;Beautiful Katamari is a prime example of what the tragic future of gaming will hold. While certainly pretty, the game lacked any innovation or real improvement beyond its predecessors. Lots of sequels fail to perfeorm to the standards raised by their prequels (coughHalo3singleplayercough). But this isn't the real tragedy in BK.&lt;br /&gt;&lt;br /&gt;The fact that there is a downloadable level pack, that you have to pay extra for, that was already built when the game was released, is the real tragedy. The downloadable content doesn't even download the maps, they are already on the game disc, it just unlocks them so you can play them. The original game even comes with the extra achievement built in, one you can not get unless you purchase those extra levels. The argument could be said that if you don't want put pay for it, you shouldn't have to. But is that really fair? To have to pay extra for something we already bought?&lt;br /&gt;&lt;br /&gt;To be so blatant that they want to just take your money with these levels that they are not spending 1 minute more of programming time on than they already had, really speaks volumes for the way corporations view gamers.&lt;br /&gt;&lt;br /&gt;If you can swallow all the bile that this corporate strategy raises in your throat and actually play the game, don't block out any significant amount of time for it. The game is pretty, but short. You can finish it in a weekend. This title is just another over-hyped next-gen title that you should save your money on and just head to Blockbuster and rent for $8.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/beautiful-katamari.html' title='Beautiful Katamari'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=4325496011830474257' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/4325496011830474257'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/4325496011830474257'/><author><name>Tori Niku</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-5501901027592917677</id><published>2007-11-14T11:42:00.000-06:00</published><updated>2007-11-14T11:56:22.107-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='wii'/><category scheme='http://www.blogger.com/atom/ns#' term='mario'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='platformer'/><title type='text'>O Lumas</title><content type='html'>My initial review of Super Mario Galaxy consists, simply and predictably, of one word: "Fun"&lt;br /&gt;&lt;br /&gt;It gets frustrating occasionally when you play the little bonus galaxies, the one when you roll around on a ball using Wiimote controls, for instance. At the same time, they're a nice break from the gameplay being a little on the easy side.&lt;br /&gt;&lt;br /&gt;I can't confirm or deny the matter of satisfactory length at this time.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/super-mario-galaxy.html' title='O Lumas'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=5501901027592917677' title='1 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/5501901027592917677'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/5501901027592917677'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-1741281752543373399</id><published>2007-11-14T11:40:00.000-06:00</published><updated>2007-11-14T11:58:51.566-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='call of duty'/><category scheme='http://www.blogger.com/atom/ns#' term='activision'/><title type='text'>Answering the Call</title><content type='html'>Single Player: Superior to Halo 3.&lt;br /&gt;&lt;br /&gt;While the length isn't much better, the depth of story-telling and variety of gameplay are clear deviations of the normal big explosion shoot-em-up. Which Halo &lt;span style="font-weight: bold;"&gt;is&lt;/span&gt;. There are several "Oh shit!" moments while Halo 3's ending didn't even deserve an "Oh snap!" While I love Halo and will still aim to get the achievements and finish my campaign scoring runs, I'm calling Call of Duty 4 the better game. The only problem is the lack of online co-op.&lt;br /&gt;&lt;br /&gt;Multi-Player: Superior to Halo 3.&lt;br /&gt;&lt;br /&gt;The class system is really well done. The class customization is cool and fun to tweak. The unlockables matter. Ranking is based on a point system instead of a Win/Loss ratio. Upgrading becomes, not only fun, but a little necessary. Meaning that striving to get a new rank is more than just wanting a new emblem next to your gamertag. The only upperhand(s) that Halo has on the CoD4 multiplayer is the array of online achievements and the splitscreen+live combo. That's it. I miss the option of playing online with someone sitting next to me. Sure, I hate splitscreen but that's fun. That was one of my chief complaints with Shadowrun too.&lt;br /&gt;&lt;br /&gt;Buy it.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/call-of-duty-4.html' title='Answering the Call'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=1741281752543373399' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/1741281752543373399'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/1741281752543373399'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-6432897287154605387</id><published>2007-11-08T10:11:00.000-06:00</published><updated>2007-11-08T10:45:51.283-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='ninja'/><category scheme='http://www.blogger.com/atom/ns#' term='naruto'/><category scheme='http://www.blogger.com/atom/ns#' term='action'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='platformer'/><title type='text'>A Ninja's Guilty Pleasure</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.narutofan.com/images/mangaplus/naruto_chibi9.jpg" alt="" border="0" /&gt;As much as I hate to admit it, I've always been into the idea of Naruto. After years of DBZ, the show's trite format bothered me a little bit, but the action is &lt;span style="font-weight: bold;"&gt;so&lt;/span&gt; good! Surprisingly, it wasn't playing an action game based in the Naruto world that sucked me in. I imported a couple of the Gamecube fighters and played their cheap 3d action, with their 1-button supers, so I've gotten the "OMG! IM PLAYIGN AS ROCK LEE!" out of my system. This game (Naruto: Rise of a Ninja) is a legit platformer. It's frustrating at first. I said aloud "It doesn't make any sense to not have a double jump." I was rewarded with a double jump minutes later.&lt;blockquote&gt;&lt;span style="font-size:85%;"&gt;SIDE NOTE: I don't understand why, in some games, you can double jump freely, then in other games your window to double jump is so small. This game is a good example, you can only activate your double jump while going up or during hangtime (the hangtime, by the way, looks forced and feels funny). If you've started falling, you missed your chance. I don't understand why a developer would &lt;span style="font-weight: bold;"&gt;choose&lt;/span&gt; to do that. If you're going to bend physics to your will, you might as well do it big.&lt;/span&gt;&lt;/blockquote&gt;I asked the game "Where's the sprint ability? This isn't how ninja run." After a couple missions you get the ability to sprint. Holding the Right Trigger you throw your arms back to your side and start sprinting. You can pull the Left Trigger to DRIFT and take sharp corners.&lt;br /&gt;&lt;br /&gt;The game does do a few things that piss me off:&lt;br /&gt;&lt;ol&gt;&lt;li&gt;You can't swim. Whenever you fall in the water you lose a little health and Naruto says something hilarious (/sarcasm).&lt;/li&gt;&lt;li&gt;You're only allowed to punch/fight in the fight sequences.&lt;/li&gt;&lt;li&gt;When you get too close to an edge Naruto just falls. No balancing animation. No quick grab back on to the ledge. He just falls. A ninja would never make this mistake. Even Link saves from an accidental ledge fall.&lt;/li&gt;&lt;li&gt;The missions are super-simplistic. Coin collecting around town and the overdone "Go get that guy! (and fight all his henchmen that show up every x steps and get a little harder as you go)" mission are getting to the point of being unacceptable in any game.&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;I haven't gotten too far into it (only like 25% through the story that I followed), but I'm saying it's worth renting right now. At its core it's a well-made ninjaish platformer with semisweet 3d fighting action and fun to do jutsu techniques. You might not appreciate it as much if you have no investment in the Naruto world. Don't get me wrong, I hate Shonen Jump as much as the next semi-elitist, but teenager ninja-training action is a force that I simply cannot deny.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/ninjas-guilty-pleasure.html' title='A Ninja&apos;s Guilty Pleasure'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=6432897287154605387' title='5 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/6432897287154605387'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/6432897287154605387'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-3780647767549040669</id><published>2007-11-06T12:41:00.000-06:00</published><updated>2007-11-06T13:25:37.410-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='action'/><category scheme='http://www.blogger.com/atom/ns#' term='quickie'/><category scheme='http://www.blogger.com/atom/ns#' term='stranglehold'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Quickie: Stranglehold.</title><content type='html'>It's a waste of the Unreal engine. Short of its few "That was sweet!" moments, the game's not worth playing. Definitely not worth buying. If you're really into Max Payne or are interested in short lived, mindless, occasionally frustrating fun, you might as well play Stranglehold.&lt;br /&gt;&lt;br /&gt;Worth playing. Maybe just the demo because it will cover the best part(s) of the game.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/quickie-stranglehold.html' title='Quickie: Stranglehold.'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=3780647767549040669' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/3780647767549040669'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/3780647767549040669'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-2499352015326873559</id><published>2007-11-05T12:47:00.000-06:00</published><updated>2007-11-05T13:04:25.998-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='magazine'/><title type='text'>Does anyone still read EGM?</title><content type='html'>I hope not.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/does-anyone-still-read-egm.html' title='Does anyone still read EGM?'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=2499352015326873559' title='4 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2499352015326873559'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2499352015326873559'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-7281696714386131780</id><published>2007-11-01T10:38:00.000-05:00</published><updated>2007-11-01T11:30:51.162-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Eternal Sonata'/><title type='text'>Well... the Cutscenes Sure Seemed Eternal</title><content type='html'>You know, I really wanted to like Eternal Sonata. I really did. It had an interesting premise, a really interesting set of ideas for the battle system, no random battles, and it was touted and reviewed very well.&lt;br /&gt;&lt;br /&gt;I'm not sure what game those reviewers were playing, because it obviously wasn't the same one I picked up for EB. Anyone who downloaded the demo from XBLA has literally seen all the tricks that this pony has to offer. When I played the demo and got tired of fighting the exact same enemies over and over again, I thought to myself, "This is only the demo, they obviously are just cutting corners and only doing 1-2 monsters per area to save time." Nope.  Throughout the entire game, there were literally only 2 monsters max per area. Don't give me the argument, "There can be up to 4 because the monsters change depending on whether they are standing in the shade or the sun!"&lt;br /&gt;&lt;br /&gt;Even if we were going to agree that 4 monster types per area was an acceptable amount, they are literally standing in the exact same spot. EVERY SINGLE BATTLE. There are two iterations of each battle, one with 3 monsters, and 1 with 2. They stand in the same spot, the only thing that varies is if they are on the right or the left. But, you know, I'm an accepting guy. They could do only 4 monsters per area if they spent the rest of their time developing a variety of monsters. Nope. Easy route there too.  Set number of enemies, colors and stats are the only things that change. I know most RPGs fall prey to this shortcut, but in ES this is extremely exaggerated, there were about 10 enemy types for the entire game.&lt;br /&gt;&lt;br /&gt;Maybe if the combat had been more entertaining this wouldn't have been an issue, but it was just the same. Smash A, get your combo meter as high as it can go, hit Y. Thats what combat was most of the game, the only time you had to pay attention to combat was when you hit party level 6 and they started moving the buttons around on you, then you had to pay attention to do full team combos. Also, it is absurd that in a game in this age, you can pick your special moves by how many hits they have. That's it. More hits &gt; all. The only reason to change your specials were if you earned one with more hits.&lt;br /&gt;&lt;br /&gt;Just like the combat and enemy encounters, there was no variety in the rest of the game. You follow an extremely linear path all the way to the *gasp* twists at the end that led up to the amazing twist ending that really doesn't make any sense. It was like they got to the end and thought "Wow, I didn't think we would get this far, let's just do... THIS!" And just threw in some random story twists.&lt;br /&gt;&lt;br /&gt;If you played the story through and skipped every cutscene, you would probably have about 15 hours in the game. This is really poor for a JRPG so they decided to stretch stuff a bit by adding increasingly longer cutscenes. There are literally 30+minutes of story between chapters. I'm not kidding. Every chapter included a story about Chopin's life that if you skipped, you skipped the plot crucial character dialog, which was also mind-numbingly long.&lt;br /&gt;&lt;br /&gt;Maybe I am not being fair to this game. It was pretty looking. It does offer a replay mode (same enemies but harder and no increased rewards, all you get is a chance for the last 600 something achievement points).&lt;br /&gt;&lt;br /&gt;It would have made an amazing early PS1 game. But, for a game of this caliber to be sold on XBOX 360, where they have a FPS with a story that was better thought out and more varied combat, it really is just sad. Take my advice, play the demo, you'll get a better experience out of the game because there are no cutscenes. Ignore those reviews, advertisements, and recommendations from really misguided friends. Save your $60 or use it to buy a good game like Bioshock.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/11/well-cutscenes-sure-seemed-eternal.html' title='Well... the Cutscenes Sure Seemed Eternal'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=7281696714386131780' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/7281696714386131780'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/7281696714386131780'/><author><name>Tori Niku</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-2101318216275747524</id><published>2007-10-30T03:13:00.000-05:00</published><updated>2007-10-30T13:09:30.994-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='controller'/><category scheme='http://www.blogger.com/atom/ns#' term='guitar hero'/><category scheme='http://www.blogger.com/atom/ns#' term='guitar'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><title type='text'>Axe Modding (Grinding)</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.mrmcdaniel.com/blogimg/kang.jpg" alt="" border="0" /&gt;I was hoping that my next post would be a review or something that rewards readers but, alas, that's not the case. I took the time to pull the faceplate off my Guitar Hero III controller to give it a new paint job. I was so happy with the results that I decided to see how difficult taking apart the X-Plorer was. Once I had it apart I had no other choice but to paint it too. The results are glorious and wonderful. Triumphant and delicious. Truly, they are a site to behold. I highly recommend anyone with half a mind to do it to give it a try. The Les Paul especially, dealing with the X-Plorer was a bit of a hassle and it's now missing one of it's strap knobs. Oh well.&lt;br /&gt;&lt;br /&gt;Check out the &lt;a href="http://www.flickr.com/photos/mattzor/sets/72157602793038300/" target="_blank"&gt;Flickr set&lt;/a&gt; with all the shots.&lt;br /&gt;&lt;br /&gt;Now to bed. I've spent way too much time painting controllers, taking pictures of controllers, feeling accomplished and being a huge nerd.&lt;br /&gt;&lt;br /&gt;Oh. PS. I got a painful blister on my right index finger from twisting the little screwdriver around so much. After taking apart laptops and other things with way more screws, it was the X-Plorer that got me.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/10/axe-modding-grinding.html' title='Axe Modding (Grinding)'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=2101318216275747524' title='3 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2101318216275747524'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2101318216275747524'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-7221265897302169821</id><published>2007-10-26T12:10:00.000-05:00</published><updated>2007-10-26T16:26:44.540-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ninja'/><category scheme='http://www.blogger.com/atom/ns#' term='samurai'/><category scheme='http://www.blogger.com/atom/ns#' term='wtf'/><title type='text'>Continuous Failure</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.mrmcdaniel.com/blogimg/corporateninja.jpg" alt="" border="0" /&gt;&lt;span style="font-family:verdana;"&gt;Why can't anyone develop a good traditional ninja game or a quality samurai game? I'm not talking about Ninja Gaiden, Samurai Warriors, Onimusha or any other game that happens to &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;star&lt;/i&gt;&lt;span style="font-family:verdana;"&gt; a samurai or ninja. I'm talking about someone making a good stealth game where you have to ninja around or a samurai game with an elegant sword-fighting system that doesn't frustrate to death or bore players to the point of quitting. People, this &lt;i&gt;is&lt;/i&gt; possible. It's just not being done. Why? I don't know. Probably money.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;What about Tenchu? Tenchu sucks. The controls are over-complicated and the guards are of two classes: they're either deaf, dumb, and blind or they're just retarded. Tenchu games do a great disservice to ninjas and stealth games alike. I don't understand why anyone throws money at a Tenchu game, I will not advocate anything with those two syllables ever again. Ninja Gaiden? Doesn't count. It's fighting system is well-done, easy to use, and smooth. The only reason Gaiden doesn't count is it's not a true ninja game. It's a fighting game. The game I'm looking for is the core of a Tenchu game with everything that feels like a Tenchu game jerked out of it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Come on now Matt, what about Kengo? What about Bushido Blade? Fuck Kengo. That game is utter crap. I played it, not expecting much, and &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;still&lt;/i&gt;&lt;span style="font-family:verdana;"&gt; got disappointed! There are too many problems to get into and none of them really need to be mentioned. Bushido Blade? Awesome. Why can't someone translate that fighting system into an action-adventure/story mode game? Where you have to calculate your slices and consider your enemy's next move instead of mashing X and holding A while they attack you. Maybe even a game where you get to choose your style and upgrade certain parts of your technique. None of these concepts are new to games, they're just not being used effectively in samurai games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;With these 2 subjects, (ninja and samurai) you'd you think that you couldn't lose. That said, time and time again developers continue to create games based on these ideas that are lacking in most every department. I guess they continue to sell based on the subjects themselves. A ninja game? Awesome. A samurai game?? It &lt;/span&gt;&lt;i style="font-family: verdana;"&gt;must&lt;/i&gt;&lt;span style="font-family:verdana;"&gt; be good.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;Kind of like movie games. You can make a horribly shitty game and it will sell because it has &lt;a href="http://blogs.chron.com/mamadrama/archives/Jack%20Sparrow%20copy.jpg" target="_blank"&gt;Jack Sparrow&lt;/a&gt; on the cover.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;I don't know what needs to happen to remedy the situation, maybe a new developer needs to step in and push a quality game in. It probably won't sell and will remain under the radar but maybe other developers will play it and pull some helpful ideas from it.&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/10/continuous-failure.html' title='Continuous Failure'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=7221265897302169821' title='2 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/7221265897302169821'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/7221265897302169821'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-5458643377881281052</id><published>2007-10-25T13:41:00.000-05:00</published><updated>2007-10-25T17:26:04.781-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='accessory'/><category scheme='http://www.blogger.com/atom/ns#' term='wtf'/><title type='text'>Wiimote Shield: Main Hand 15 Armor -200 Intellect</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.mrmcdaniel.com/blogimg/wiishield.jpg" alt="" border="0" /&gt;&lt;span style="font-family:verdana;"&gt;I just got my &lt;/span&gt;&lt;a style="font-family: verdana;" href="http://www.joystiq.com/2007/10/01/nintendo-announces-free-wii-remote-jacket/" target="_blank"&gt;Wii Remote Jacket Accessories&lt;/a&gt;&lt;span style="font-family:verdana;"&gt;  and immediately installed one. While they aren't quite as obtrusive as I expected, they add a hefty amount of weight to the device and look downright ridiculous. It would probably still break a TV or an idiot's face but, I guess, now Nintendo can finally say that it's not their bad. Not that it ever was. What bothers me the most is the amount of evidence piling up illustrating Nintendo's intentions. They run around making sure that they are creating devices and games that &lt;span style="font-style: italic;"&gt;everyone&lt;/span&gt; can play. The problem being that these &lt;span style="font-style: italic;"&gt;everyones&lt;/span&gt; aren't buy every game and really good games are going to get lost under the avalanche of played-out crap (I haven't seen a copy of ExciteTruck at Gamestop since 2006). They'll only buy the quirky mini-game packed family/party games. I hate trying to sell a Wii these days because there aren't any good games. They continue to get units off of shelves based on either the future of Mario franchises or the short-lived novelty of playing the Wii.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:verdana;"&gt;When the Wii first dropped I was totally into it but I'm starting to get a little bothered by Nintendo. Which really hurts.&lt;br /&gt;&lt;br /&gt;Back to the point. The Wii Remote Jacket Accessory is fun to look at, laugh at, and think about, but mine will probably be coming off tonight when I give Zack and Wiki an in-depth chance.&lt;br /&gt;&lt;/span&gt;</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/10/wiimote-shield-1h-20-int.html' title='Wiimote Shield: Main Hand 15 Armor -200 Intellect'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=5458643377881281052' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/5458643377881281052'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/5458643377881281052'/><author><name>supermattzor</name></author></entry><entry><id>tag:blogger.com,1999:blog-4069733245862673524.post-2703783750890460545</id><published>2007-10-24T12:26:00.000-05:00</published><updated>2007-10-25T17:22:05.500-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='assassin&apos;s creed'/><category scheme='http://www.blogger.com/atom/ns#' term='predictions'/><title type='text'>Assassin's Controls</title><content type='html'>&lt;img style="margin: 0pt 10px 10px 0pt; float: left;" src="http://www.mrmcdaniel.com/blogimg/assassinscreed.jpg" alt="" border="0" /&gt;The more I hear about Assassin Creed's "marionette" controls, the more I think it's going to disappoint. I don't want to play a Prince of Persia where you hit a single button to do a large amount of actions. I'm hoping that the battle system is a little more in-depth and controls better than Prince did. A game where you stand in a crowd and fight by rotating on a vertical axle swinging blades and activating superfluous combos is not a game I want to play again. Anyone who thought that PoP games had a good battle system is an idiot.&lt;br /&gt;&lt;br /&gt;The other parts of AC concern me a little less. I'm putting my chips on the idea that the free-running stealth environments will be fun to go through and easy to traverse. The sharpness of the NPC's senses aside, I'm hoping to finally enjoy a stealth action game. After playing Tenchu Z (after everyone else) I've lost any hope for a game where you ninja around, but that's another post.</content><link rel='alternate' type='text/html' href='http://www.thenewpulp.com/matthatesgames/2007/10/assassins-controls.html' title='Assassin&apos;s Controls'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4069733245862673524&amp;postID=2703783750890460545' title='0 Comments'/><link rel='replies' type='application/atom+xml' href='http://www.thenewpulp.com/matthatesgames/atom.xml' title='Post Comments'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2703783750890460545'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4069733245862673524/posts/default/2703783750890460545'/><author><name>supermattzor</name></author></entry></feed>
